PPaperPicks

Julian Togelius

12 papers at tracked venues · 5 at CORE A* · active 20242026

Venues

Frequent coauthors

Papers

  1. BiasQD-DT: Creating Interpretable Trade-Offs in Classifier Bias with Quality-Diversity Optimization via Decision Trees
  2. Continuous Program Search
  3. In Search of the Ingredients of Open-Endedness: Replicating Picbreeder with Large Vision-Language Models
  4. Mortar: Evolving Mechanics for Automatic Game Design
  5. ProFiT: Program Search for Financial Trading
  6. The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay Planning
  7. Autoverse: Evolving Symbolic Neural Cellular Automata Environments to Train Player Agents
  8. Classifier-Free Guidance Inside the Attraction Basin May Cause Memorization
  9. Evolutionary Level Repair
  10. Moonshine: Distilling Game Content Generators into Steerable Generative Models
  11. GAVEL: Generating Games via Evolution and Language Models
  12. GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps