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Lan Xu

ShanghaiTech University, Shanghai, China

23 papers at tracked venues · 23 at CORE A* · active 20242025

Venues

Frequent coauthors

Papers

  1. 4DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streaming
  2. BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video
  3. Capturing the Unseen: Vision-Free Facial Motion Capture Using Inertial Measurement Units
  4. ClimbingCap: Multi-Modal Dataset and Method for Rock Climbing in World Coordinate
  5. Generating 3D Hair Strands from Images with Diverse Styles and Viewpoints
  6. PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part Understanding
  7. RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance
  8. SCOPE: Sign Language Contextual Processing with Embedding from LLMs
  9. SMGDiff: Soccer Motion Generation using Diffusion Probabilistic Models
  10. Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis
  11. A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signals
  12. BOTH2Hands: Inferring 3D Hands from Both Text Prompts and Body Dynamics
  13. Gait Recognition in Large-scale Free Environment via Single LiDAR
  14. HOI-M3: Capture Multiple Humans and Objects Interaction within Contextual Environment
  15. HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting
  16. HmPEAR: A Dataset for Human Pose Estimation and Action Recognition
  17. HybridGait: A Benchmark for Spatial-Temporal Cloth-Changing Gait Recognition with Hybrid Explorations
  18. I'M HOI: Inertia-Aware Monocular Capture of 3D Human-Object Interactions
  19. LiveHPS: LiDAR-Based Scene-Level Human Pose and Shape Estimation in Free Environment
  20. OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllers
  21. RELI11D: A Comprehensive Multimodal Human Motion Dataset and Method
  22. Sophia-in-Audition: Virtual Production with a Robot Performer
  23. VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams