PPaperPicks

Per Ola Kristensson

University of Cambridge, UK

22 papers at tracked venues · 19 at CORE A* · active 20242026

Venues

Frequent coauthors

Papers

  1. Cost-Aware Bayesian Optimization for Interactive Devices
  2. Grand Challenges around Designing Computers' Control Over Our Bodies
    CHI 2026 ·
    Florian 'Floyd' Mueller
  3. How Do We Evaluate Experiences in Immersive Environments?
  4. MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning
  5. MyoInteract: Fast and Usable Reinforcement Learning for Biomechanical Simulations in HCI
  6. Objestures: Everyday Objects Meet Mid-Air Gestures for Expressive Interaction
  7. Optimal Explanations: A Quantitative Model of Human Error in Causal Graph Interpretation
  8. The Role of AI in HCI Education
    CHI 2026 · Per Ola Kristensson
  9. Unbounded: Object-Boundary Interaction in Mixed Reality
  10. AlphaPIG: The Nicest Way to Prolong Interactive Gestures in Extended Reality
  11. Demystifying Reward Design in Reinforcement Learning for Upper Extremity Interaction: Practical Guidelines for Biomechanical Simulations in HCI
  12. Exclusion Rates among Disabled and Older Users of Virtual and Augmented Reality
    CHI 2025 ·
    Rosella P. Galindo Esparza
  13. Human-Computer Interaction for AI Systems Design: Reflections on an Online Course on Human-AI Interaction for Professionals
    AAAI 2025 · Per Ola Kristensson
  14. Making Hardware Devices at Scale is Still Hard: Challenges and Opportunities for the HCI Community
  15. Mind & Motion: Opportunities and Applications of Integrating Biomechanics and Cognitive Models in HCI
  16. Objestures: Bimanual Interactions with Everyday Objects and Mid-Air Gestures in Mixed Reality (Video Showcase)
  17. Optimizing Curve-Based Selection with On-Body Surfaces in Virtual Environments
  18. Seeing and Touching the Air: Unraveling Eye-Hand Coordination in Mid-Air Gesture Typing for Mixed Reality
  19. What Makes a Model Breathe? Understanding Reinforcement Learning Reward Function Design in Biomechanical User Simulation
  20. X-LeBench: A Benchmark for Extremely Long Egocentric Video Understanding
  21. On the Benefits of Image-Schematic Metaphors when Designing Mixed Reality Systems
  22. Pay Attention! Human-Centric Improvements of LLM-based Interfaces for Assisting Software Test Case Development