PPaperPicks

Yebin Liu

Tsinghua University, Beijing, China

28 papers at tracked venues · 26 at CORE A* · active 20242026

Venues

Frequent coauthors

Papers

  1. HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception
  2. MoReMouse: Monocular Reconstruction of Laboratory Mouse
  3. Monocular Mesh Recovery and Body Measurement of Female Saanen Goats
  4. Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction
  5. A Plug-And-Play Physical Motion Restoration Approach for In-The-Wild High-Difficulty Motions
  6. AniMer: Animal Pose and Shape Estimation Using Family Aware Transformer
  7. GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras
  8. HADES: Human Avatar with Dynamic Explicit Hair Strands
  9. ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping
  10. SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios
  11. X-NeMo: Expressive Neural Motion Reenactment via Disentangled Latent Attention
  12. 3D Gaussian Parametric Head Model
  13. Animatable Gaussians: Learning Pose-Dependent Gaussian Maps for High-Fidelity Human Avatar Modeling
  14. Control4D: Efficient 4D Portrait Editing With Text
  15. DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior
  16. GPS-Gaussian: Generalizable Pixel-Wise 3D Gaussian Splatting for Real-Time Human Novel View Synthesis
  17. Gaussian Head Avatar: Ultra High-Fidelity Head Avatar via Dynamic Gaussians
  18. HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Models
  19. High-Fidelity 3D Head Avatars Reconstruction through Spatially-Varying Expression Conditioned Neural Radiance Field
  20. HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation
  21. HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors
  22. Learning Explicit Contact for Implicit Reconstruction of Hand-Held Objects from Monocular Images
  23. Lodge: A Coarse to Fine Diffusion Network for Long Dance Generation Guided by the Characteristic Dance Primitives
  24. MeshAvatar: Learning High-Quality Triangular Human Avatars from Multi-view Videos
  25. ProxyCap: Real-Time Monocular Full-Body Capture in World Space via Human-Centric Proxy-to-Motion Learning
  26. RAM-Avatar: Real-time Photo-Realistic Avatar from Monocular Videos with Full-body Control
  27. TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understanding
  28. TexVocab: Texture Vocabulary-Conditioned Human Avatars