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2026
2025
DIS
2025
A
ACM Conference on Designing Interactive Systems
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334
accepted papers
311
authors
July 5 - 9, 2025
dates
Portugal
location
334
/ 334 papers
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334
Main Track
332
Editorship
2
1
"Can you stop beeping!": Designing Notifications that Empathise with Fatigue in Diabetes Technology
Sargam Telang
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2
"Chaotic, Exciting, Impactful": Stories of Material-led Designers in Interdisciplinary Collaboration
Gabrielle Benabdallah
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3
"Down to Earth": Design Considerations for AI for Sustainability from the Environmental and Climate Movement
Amelia Lee Dogan
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4
"Gaze and Glow": Exploring Editing Processes on Social Media through Interactive Exhibition
Yang Hong
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5
"Hello, This Is a Voice Assistant Calling": When a Human Voice Calls Claiming to Be a Machine on an Ordinary Day
Jeesun Oh
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6
"I can feel the risks by looking at the robot face": Communicating Risk through a Physical Agent
Sarah Schömbs
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7
"I can't swing a cat in here": Towards Smart, Accessible Homes for People with Paraplegia
Dhaval Vyas
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8
"If I were in Space": Understanding and Adapting to Social Isolation through Designing Collaborative Storytelling
Qi Gong
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9
"It's More Like the Planet's Assistant": Re-imagining Smart Speaker Designs
Pelin Karaturhan
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10
"It's more of a vibe I'm going for": Designing Text-to-Music Generation Interfaces for Video Creators
Noor Hammad
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11
"Let's Jump into More Creative Avatars and Take this Brainstorm to the Flying Platform: " Playful Prototypes of VR Meeting Support Tools
Anya Osborne
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12
"Make your voice high and squeak": Engaging Students with Visual Impairments in Collaborative, Participatory Sonic Interaction Design
Varsha Koushik
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13
"My Happiness Makes You Smile": Beginning to Understand Telepathic Superpower Design Via Brain-Muscle Interfaces
Siyi Liu
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14
"Otherware" and the Not-Yet: A Methodological Investigation into Speculative Design for HCI by the Example of Sophisticated Autonomous Systems
Ronda Ringfort-Felner
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15
"Pray For Green, Play For Green": Integrating Religion into Climate Change Serious Games
Sai Siddartha Maram
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16
"Suits as Masculine and Flowers as Feminine": Investigating Gender Expression in AI-Generated Imagery
Gail Collyer-Hoar
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17
"Teach Me About Objects!" - Experience-Driven Interaction for Teachable Robots
Tuan Vu Pham
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18
"That's something that as a senior person you have to consider now": Unpacking Older Adults' Preferences for End-of-Life Data Planning
Ramprabu Thangaraj
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19
"You are the sea". Human-Sea Interoception through Sailboats Motion Detection and Biometric Data Overlay
Mirna Zordan
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20
'Socheton': A Culturally Appropriate AI Tool to Support Reproductive Well-being
Sharifa Sultana
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21
'Stick to' Three: Fostering Awareness, Intentions, and Reflections on the Top Daily Tasks
André N. Meyer
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22
(Un)-blanketing Indigenous Climate Change Indicators for Understanding Local Climate Change
Lizette Reitsma
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23
A Card-based Co-Design Toolkit for Exploring Smart Material Applications with Multiple Stakeholders: A Case Study on Automotive Interior Design
Tianyu Yu
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24
A Critical Design to Raise Awareness of Gentrification
Luíza Lima Pinto
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25
A Design Space for Animated Textile-forms through Shuttle Weaving: A Case of 3D Woven Trousers
Milou Voorwinden
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26
A Framework-Informed Analysis of Accessibility Barriers in Desktop 3D Printing Software
Audrey Ballarin
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27
A Game of ChARades: Using Role-Playing and Mimicry with and without Tangible Objects to Ideate Immersive Augmented Reality Experiences
Michelle Adiwangsa
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28
A Golfer's Swing Thoughts: Exploring Design Support for Reflection in Embodied Experience
Tom Steinberger
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29
A language of one's own: annotations and layering as design material
Elvia Vasconcelos
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30
A Sea of Sketches: a Conversation through Real-Time Sketching
Elvia Vasconcelos
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31
A tidalectic reading of landscapes: Multispecies peripatetic ethnography as a method for knowing landscapes
Katerina Inglezaki
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32
Adopting Mixed Reality Product Customisation in Brick-and-Mortar Retail: Stakeholder Insights for Commercialisation Challenge
Lingyao Jin
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33
Ambient Awareness: Experiencing Always-On Displays in the Life of PV Households
Arjun Rajendran Menon
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34
Amplifying Cultural Values with Collaborative Photo-Elicitation: Strengths-Focused Co-Design with Alaska Native People
Lisa G. Dirks
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35
Annotating voice in design research
Elvia Vasconcelos
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36
Anti-Heroes: A Role-Based Method to Encourage Ethical Deliberation
Shruthi Sai Chivukula
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37
AR-Based Embodied Avatar Assistance for Nonspeaking Autistic People? Design and Feasibility Study
Travis Dow
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38
Arca: Documenting Novel Design Patterns for Improving Interpersonal Privacy with Smart Cameras
James Pierce
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39
Are We Still Under-Serving the Underserved?: An Analysis of 56 Blue-Collar Workers Using 2 Online Information Services
Jinan Y. Azem
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40
Artificial Intelligence and other Speculative Metaphors
Mark Blythe
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41
At the Breaking Point: How Bus Operators Cope with Transit Technology Failures and What That Can Tell Us About the Integration of Future Innovations
Alice Xiaodi Tang
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42
Beach Philosophies
Terhi Marttila
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43
Between Bodies and Technology: Voicing Menopause through a Feminist Exploration
Omleila Mohammadi
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44
Beyond 'What's This?': Designing Conversational Agents to Support Children's Inquiry and Engagement in Exhibits
Sohyun Park
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45
Beyond Individual UX: Defining Group Experience(GX) as a New Paradigm for Group-centered AI
Soohwan Lee
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46
Beyond the Prompt: Community-Oriented Futures for Creative GenAI
Lauren Lin
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47
Beyond the Scroll: Exploring the Design Space of Balanced Short-form Video Consumption through Everyday User Experiences
Yeohyun Jung
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48
Beyond Wellbeing Apps: Co-Designing Immersive, Embodied, and Collective Digital Wellbeing Interventions for Healthcare Professionals
Zheyuan Zhang
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49
BioVR: An Exploratory Study of Biofeedback-Driven Adaptive VR for Personalized and Sustained Fitness Intensity
Yuchen Zhao
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50
Blowfish Band: A Wearable Inflatable Fidget for Self-Stimulatory (Stim) Behaviors
Elena Sabinson
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