PPaperPicks

Zongqing Lu

Peking University, Beijing, China

48 papers at tracked venues · 35 at CORE A* · active 20242026

Venues

Frequent coauthors

Papers

  1. Learning Diverse Bimanual Dexterous Manipulation Skills from Human Demonstrations
  2. Best Possible Q-Learning
  3. Cradle: Empowering Foundation Agents towards General Computer Control
  4. Creative Agents: Empowering Agents with Imagination for Creative Tasks
  5. Cross-Domain Offline Policy Adaptation with Optimal Transport and Dataset Constraint
  6. Cross-Embodiment Dexterous Grasping with Reinforcement Learning
  7. Discrete Latent Plans via Semantic Skill Abstractions
  8. Efficient Residual Learning with Mixture-of-Experts for Universal Dexterous Grasping
  9. From Experts to a Generalist: Toward General Whole-Body Control for Humanoid Robots
  10. From Pixels to Tokens: Byte-Pair Encoding on Quantized Visual Modalities
  11. GAMEBoT: Transparent Assessment of LLM Reasoning in Games
  12. GTR: Guided Thought Reinforcement Prevents Thought Collapse in RL-Based VLM Agent Training
  13. LLM-Based Explicit Models of Opponents for Multi-Agent Games
  14. Learning Video-Conditioned Policy on Unlabelled Data with Joint Embedding Predictive Transformer
  15. MEgoHand: Multimodal Egocentric Hand-Object Interaction Motion Generation
  16. MLLM as Retriever: Interactively Learning Multimodal Retrieval for Embodied Agents
  17. MotionCtrl: A Real-Time Controllable Vision-Language-Motion Model
  18. NOLO: Navigate Only Look Once
  19. OpenMMEgo: Enhancing Egocentric Understanding for LMMs with Open Weights and Data
  20. Planning with Quantized Opponent Models
  21. Revisiting Cooperative Off-Policy Multi-Agent Reinforcement Learning
  22. Scaling Large Motion Models with Million-Level Human Motions
  23. Taking Notes Brings Focus? Towards Multi-Turn Multimodal Dialogue Learning
  24. Unified Multimodal Understanding via Byte-Pair Visual Encoding
  25. VideoOrion: Tokenizing Object Dynamics in Videos
  26. Watch Less, Do More: Implicit Skill Discovery for Video-Conditioned Policy
  27. AdaRefiner: Refining Decisions of Language Models with Adaptive Feedback
  28. AuctionNet: A Novel Benchmark for Decision-Making in Large-Scale Games
  29. Cross-Domain Policy Adaptation by Capturing Representation Mismatch
  30. LLaMA-Rider: Spurring Large Language Models to Explore the Open World
  31. Language Model Adaption for Reinforcement Learning with Natural Language Action Space
  32. Learning Multi-Object Positional Relationships via Emergent Communication
  33. Multi-Agent Alternate Q-Learning
  34. Multi-Agent Coordination via Multi-Level Communication
  35. ODRL: A Benchmark for Off-Dynamics Reinforcement Learning
  36. Opponent Modeling based on Subgoal Inference
  37. Pre-Trained Multi-Goal Transformers with Prompt Optimization for Efficient Online Adaptation
  38. Pre-Training Goal-based Models for Sample-Efficient Reinforcement Learning
  39. Pre-trained Visual Dynamics Representations for Efficient Policy Learning
  40. RL-GPT: Integrating Reinforcement Learning and Code-as-policy
  41. Reinforcement Learning Friendly Vision-Language Model for Minecraft
  42. SEABO: A Simple Search-Based Method for Offline Imitation Learning
  43. Settling Decentralized Multi-Agent Coordinated Exploration by Novelty Sharing
  44. Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worlds
  45. Tackling Non-Stationarity in Reinforcement Learning via Causal-Origin Representation
  46. Towards Understanding How to Reduce Generalization Gap in Visual Reinforcement Learning
  47. UniCode: Learning a Unified Codebook for Multimodal Large Language Models
  48. Visual Grounding for Object-Level Generalization in Reinforcement Learning